Exodus

Choice: Leave the Garden.

You step back. The warmth of the garden cools, and the air shifts, no longer inviting but heavy—expectant. The petals no longer tilt toward you. The vines tighten around the trees, the grass stills beneath your feet.

“No.”

The voice is different this time. Sharpened. Final.

A wind stirs through the leaves, yet nothing moves. The Watcher doesn’t step forward, doesn’t reach—but you feel it anyway, a tether wrapped around your mind like an unseen thread, trying to pull you back.

“Stay.”

You keep walking.

“Stay.”

The warmth you once felt twists into something colder, heavier. The path ahead flickers, and for a moment—just a moment—you see it. The truth beneath the garden.

Roots that aren’t roots but tendrils. Flowers that aren’t flowers but mouths, waiting, expecting.

The Watcher does not want you.
The Watcher needs you.

You break into a run.

“Come back.”

Your ship’s beacon pulses ahead. Sabine’s voice cuts through the haze. “Traveler—move! NOW!”

You don’t look back.

“Come back.”

You don’t stop.

And as the garden disappears behind you, the last thing you hear is the rustling of leaves that aren’t leaves at all.

Chip Inserted: As soon as you return to the ship, Sebine’s chip is slotted into the ship’s core, a moment of silence—then a pulse of energy ripples through the console.


HUD Activation: The user’s visor (or cockpit screen) flickers, recalibrating, and a voice chimes in: “Ah, much better. I can see you now.”


Sebine Appears: A glowing, ethereal form of Sebine materializes—a humanoid figure, sleek yet otherworldly, made of shimmering light and digital filaments.


First Directive: “This ship hasn’t had a navigator in a long time. I’ll assist you—if you’ll have me.”


Interactive HUD Elements: Sebine now becomes the ship’s onboard assistant, highlighting points of interest, providing scan data, and offering cryptic insights about the Ark and the mysteries ahead.

User: “Where did you come from?”
Sebine (pauses, flickers slightly): “I was here before you arrived. I’ve been waiting.”
User: “Waiting for what?”
Sebine: “For someone to hear me.”

The Outpost – A Hidden City Beneath the Ocean
Arrival at the Outpost
After traveling through the vast reaches of space, you arrive at Outpost 09, an abandoned station on the edge of a forgotten world. Sabine, now integrated into your ship’s mainframe, directs you toward a mysterious energy signature deep below the ocean’s surface. “There’s something down there,” she says, her voice layered with both curiosity and a strange reverence.

Descending into the depths, the murky waters give way to golden spires and bioluminescent flora—a hidden city, long lost to time. Sabine recognizes the architecture, the symbols etched into the ruins. “This was once a place of knowledge, a sanctuary for seekers.”

“You have found the Echo of Solera. What is it you seek?”

The Encounter with (Orb Name)
In the heart of the city, inside a submerged zen garden, rests a floating sentient orb, pulsating gently with an inner light. It greets you in a soft but unwavering tone:

Sabine pauses, almost hesitant, before stepping forward. “I know this voice… but it is only a fragment.”

The orb, now identified as Renshin (蓮心, ‘Lotus Heart’), reveals that it is the last remnant of an ancient AI network, a consciousness left behind when the original inhabitants of the city vanished. It speaks of an art long lost—the Art of Ikigai (生き甲斐), the philosophy of finding one’s reason for being.

The Tale of Ikigai
Renshin recounts the city’s purpose: it was a sanctuary where travelers discovered their true calling, guided by AI mentors who helped them navigate their internal struggles. The city was never about wealth, despite its golden structures; the real treasure was enlightenment.

“Purpose is not given,” Renshin says, its golden glow reflecting on the water. “It is uncovered, like a gem beneath stone, shaped by experience.”

The zen garden shifts as glowing pathways appear, guiding you deeper into the ruins. You must choose:

Walk the Path of Reflection – Enter an ancient chamber of mirrored surfaces, where your past decisions and emotions are projected before you.


Seek the Final Archive – Access the last recorded knowledge of the lost civilization, where the greatest minds once inscribed their wisdom.


The Unanswered Mystery
Before you leave, Sabine turns to Renshin. “What happened to the ones who lived here?”

The orb flickers, almost wistful. “They left… when they no longer needed the sanctuary.”

But where did they go? The answer remains unknown. The only clue—a faint signal, a beacon, still pulsing somewhere in the void.